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# Logs
logs
*.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
pnpm-debug.log*
lerna-debug.log*
node_modules
dist
dist-ssr
*.local
# Editor directories and files
.vscode/*
!.vscode/extensions.json
.idea
.DS_Store
*.suo
*.ntvs*
*.njsproj
*.sln
*.sw?

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# React + Vite
This template provides a minimal setup to get React working in Vite with HMR and some ESLint rules.
Currently, two official plugins are available:
- [@vitejs/plugin-react](https://github.com/vitejs/vite-plugin-react/blob/main/packages/plugin-react) uses [Oxc](https://oxc.rs)
- [@vitejs/plugin-react-swc](https://github.com/vitejs/vite-plugin-react/blob/main/packages/plugin-react-swc) uses [SWC](https://swc.rs/)
## React Compiler
The React Compiler is enabled on this template. See [this documentation](https://react.dev/learn/react-compiler) for more information.
Note: This will impact Vite dev & build performances.
## Expanding the ESLint configuration
If you are developing a production application, we recommend using TypeScript with type-aware lint rules enabled. Check out the [TS template](https://github.com/vitejs/vite/tree/main/packages/create-vite/template-react-ts) for information on how to integrate TypeScript and [`typescript-eslint`](https://typescript-eslint.io) in your project.

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import js from '@eslint/js'
import globals from 'globals'
import reactHooks from 'eslint-plugin-react-hooks'
import reactRefresh from 'eslint-plugin-react-refresh'
import { defineConfig, globalIgnores } from 'eslint/config'
export default defineConfig([
globalIgnores(['dist']),
{
files: ['**/*.{js,jsx}'],
extends: [
js.configs.recommended,
reactHooks.configs.flat.recommended,
reactRefresh.configs.vite,
],
languageOptions: {
globals: globals.browser,
parserOptions: { ecmaFeatures: { jsx: true } },
},
},
])

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<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<link rel="icon" type="image/svg+xml" href="/favicon.svg" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>sgs-sim</title>
</head>
<body>
<div id="root"></div>
<script type="module" src="/src/main.jsx"></script>
</body>
</html>

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{
"name": "sgs-sim",
"private": true,
"version": "0.0.0",
"type": "module",
"scripts": {
"dev": "vite",
"build": "vite build",
"lint": "eslint .",
"preview": "vite preview"
},
"dependencies": {
"react": "^19.2.6",
"react-dom": "^19.2.6"
},
"devDependencies": {
"@babel/core": "^7.29.0",
"@eslint/js": "^10.0.1",
"@rolldown/plugin-babel": "^0.2.3",
"@types/react": "^19.2.14",
"@types/react-dom": "^19.2.3",
"@vitejs/plugin-react": "^6.0.1",
"babel-plugin-react-compiler": "^1.0.0",
"eslint": "^10.3.0",
"eslint-plugin-react-hooks": "^7.1.1",
"eslint-plugin-react-refresh": "^0.5.2",
"globals": "^17.6.0",
"vite": "^8.0.12"
}
}

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<svg xmlns="http://www.w3.org/2000/svg">
<symbol id="bluesky-icon" viewBox="0 0 16 17">
<g clip-path="url(#bluesky-clip)"><path fill="#08060d" d="M7.75 7.735c-.693-1.348-2.58-3.86-4.334-5.097-1.68-1.187-2.32-.981-2.74-.79C.188 2.065.1 2.812.1 3.251s.241 3.602.398 4.13c.52 1.744 2.367 2.333 4.07 2.145-2.495.37-4.71 1.278-1.805 4.512 3.196 3.309 4.38-.71 4.987-2.746.608 2.036 1.307 5.91 4.93 2.746 2.72-2.746.747-4.143-1.747-4.512 1.702.189 3.55-.4 4.07-2.145.156-.528.397-3.691.397-4.13s-.088-1.186-.575-1.406c-.42-.19-1.06-.395-2.741.79-1.755 1.24-3.64 3.752-4.334 5.099"/></g>
<defs><clipPath id="bluesky-clip"><path fill="#fff" d="M.1.85h15.3v15.3H.1z"/></clipPath></defs>
</symbol>
<symbol id="discord-icon" viewBox="0 0 20 19">
<path fill="#08060d" d="M16.224 3.768a14.5 14.5 0 0 0-3.67-1.153c-.158.286-.343.67-.47.976a13.5 13.5 0 0 0-4.067 0c-.128-.306-.317-.69-.476-.976A14.4 14.4 0 0 0 3.868 3.77C1.546 7.28.916 10.703 1.231 14.077a14.7 14.7 0 0 0 4.5 2.306q.545-.748.965-1.587a9.5 9.5 0 0 1-1.518-.74q.191-.14.372-.293c2.927 1.369 6.107 1.369 8.999 0q.183.152.372.294-.723.437-1.52.74.418.838.963 1.588a14.6 14.6 0 0 0 4.504-2.308c.37-3.911-.63-7.302-2.644-10.309m-9.13 8.234c-.878 0-1.599-.82-1.599-1.82 0-.998.705-1.82 1.6-1.82.894 0 1.614.82 1.599 1.82.001 1-.705 1.82-1.6 1.82m5.91 0c-.878 0-1.599-.82-1.599-1.82 0-.998.705-1.82 1.6-1.82.893 0 1.614.82 1.599 1.82 0 1-.706 1.82-1.6 1.82"/>
</symbol>
<symbol id="documentation-icon" viewBox="0 0 21 20">
<path fill="none" stroke="#aa3bff" stroke-linecap="round" stroke-linejoin="round" stroke-width="1.35" d="m15.5 13.333 1.533 1.322c.645.555.967.833.967 1.178s-.322.623-.967 1.179L15.5 18.333m-3.333-5-1.534 1.322c-.644.555-.966.833-.966 1.178s.322.623.966 1.179l1.534 1.321"/>
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<path fill="none" stroke="#aa3bff" stroke-linecap="round" stroke-linejoin="round" stroke-width="1.35" d="M3 10a2.78 2.78 0 0 1 2.778-2.778c.555 0 1.209.097 1.748-.047.48-.129.854-.503.982-.982.145-.54.048-1.194.048-1.749a2.78 2.78 0 0 1 2.777-2.777"/>
</symbol>
<symbol id="github-icon" viewBox="0 0 19 19">
<path fill="#08060d" fill-rule="evenodd" d="M9.356 1.85C5.05 1.85 1.57 5.356 1.57 9.694a7.84 7.84 0 0 0 5.324 7.44c.387.079.528-.168.528-.376 0-.182-.013-.805-.013-1.454-2.165.467-2.616-.935-2.616-.935-.349-.91-.864-1.143-.864-1.143-.71-.48.051-.48.051-.48.787.051 1.2.805 1.2.805.695 1.194 1.817.857 2.268.649.064-.507.27-.857.49-1.052-1.728-.182-3.545-.857-3.545-3.87 0-.857.31-1.558.8-2.104-.078-.195-.349-1 .077-2.078 0 0 .657-.208 2.14.805a7.5 7.5 0 0 1 1.946-.26c.657 0 1.328.092 1.946.26 1.483-1.013 2.14-.805 2.14-.805.426 1.078.155 1.883.078 2.078.502.546.799 1.247.799 2.104 0 3.013-1.818 3.675-3.558 3.87.284.247.528.714.528 1.454 0 1.052-.012 1.896-.012 2.156 0 .208.142.455.528.377a7.84 7.84 0 0 0 5.324-7.441c.013-4.338-3.48-7.844-7.773-7.844" clip-rule="evenodd"/>
</symbol>
<symbol id="social-icon" viewBox="0 0 20 20">
<path fill="none" stroke="#aa3bff" stroke-linecap="round" stroke-linejoin="round" stroke-width="1.35" d="M12.5 6.667a4.167 4.167 0 1 0-8.334 0 4.167 4.167 0 0 0 8.334 0"/>
<path fill="none" stroke="#aa3bff" stroke-linecap="round" stroke-linejoin="round" stroke-width="1.35" d="M2.5 16.667a5.833 5.833 0 0 1 8.75-5.053m3.837.474.513 1.035c.07.144.257.282.414.309l.93.155c.596.1.736.536.307.965l-.723.73a.64.64 0 0 0-.152.531l.207.903c.164.715-.213.991-.84.618l-.872-.52a.63.63 0 0 0-.577 0l-.872.52c-.624.373-1.003.094-.84-.618l.207-.903a.64.64 0 0 0-.152-.532l-.723-.729c-.426-.43-.289-.864.306-.964l.93-.156a.64.64 0 0 0 .412-.31l.513-1.034c.28-.562.735-.562 1.012 0"/>
</symbol>
<symbol id="x-icon" viewBox="0 0 19 19">
<path fill="#08060d" fill-rule="evenodd" d="M1.893 1.98c.052.072 1.245 1.769 2.653 3.77l2.892 4.114c.183.261.333.48.333.486s-.068.089-.152.183l-.522.593-.765.867-3.597 4.087c-.375.426-.734.834-.798.905a1 1 0 0 0-.118.148c0 .01.236.017.664.017h.663l.729-.83c.4-.457.796-.906.879-.999a692 692 0 0 0 1.794-2.038c.034-.037.301-.34.594-.675l.551-.624.345-.392a7 7 0 0 1 .34-.374c.006 0 .93 1.306 2.052 2.903l2.084 2.965.045.063h2.275c1.87 0 2.273-.003 2.266-.021-.008-.02-1.098-1.572-3.894-5.547-2.013-2.862-2.28-3.246-2.273-3.266.008-.019.282-.332 2.085-2.38l2-2.274 1.567-1.782c.022-.028-.016-.03-.65-.03h-.674l-.3.342a871 871 0 0 1-1.782 2.025c-.067.075-.405.458-.75.852a100 100 0 0 1-.803.91c-.148.172-.299.344-.99 1.127-.304.343-.32.358-.345.327-.015-.019-.904-1.282-1.976-2.808L6.365 1.85H1.8zm1.782.91 8.078 11.294c.772 1.08 1.413 1.973 1.425 1.984.016.017.241.02 1.05.017l1.03-.004-2.694-3.766L7.796 5.75 5.722 2.852l-1.039-.004-1.039-.004z" clip-rule="evenodd"/>
</symbol>
</svg>

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.counter {
font-size: 16px;
padding: 5px 10px;
border-radius: 5px;
color: var(--accent);
background: var(--accent-bg);
border: 2px solid transparent;
transition: border-color 0.3s;
margin-bottom: 24px;
&:hover {
border-color: var(--accent-border);
}
&:focus-visible {
outline: 2px solid var(--accent);
outline-offset: 2px;
}
}
.hero {
position: relative;
.base,
.framework,
.vite {
inset-inline: 0;
margin: 0 auto;
}
.base {
width: 170px;
position: relative;
z-index: 0;
}
.framework,
.vite {
position: absolute;
}
.framework {
z-index: 1;
top: 34px;
height: 28px;
transform: perspective(2000px) rotateZ(300deg) rotateX(44deg) rotateY(39deg)
scale(1.4);
}
.vite {
z-index: 0;
top: 107px;
height: 26px;
width: auto;
transform: perspective(2000px) rotateZ(300deg) rotateX(40deg) rotateY(39deg)
scale(0.8);
}
}
#center {
display: flex;
flex-direction: column;
gap: 25px;
place-content: center;
place-items: center;
flex-grow: 1;
@media (max-width: 1024px) {
padding: 32px 20px 24px;
gap: 18px;
}
}
#next-steps {
display: flex;
border-top: 1px solid var(--border);
text-align: left;
& > div {
flex: 1 1 0;
padding: 32px;
@media (max-width: 1024px) {
padding: 24px 20px;
}
}
.icon {
margin-bottom: 16px;
width: 22px;
height: 22px;
}
@media (max-width: 1024px) {
flex-direction: column;
text-align: center;
}
}
#docs {
border-right: 1px solid var(--border);
@media (max-width: 1024px) {
border-right: none;
border-bottom: 1px solid var(--border);
}
}
#next-steps ul {
list-style: none;
padding: 0;
display: flex;
gap: 8px;
margin: 32px 0 0;
.logo {
height: 18px;
}
a {
color: var(--text-h);
font-size: 16px;
border-radius: 6px;
background: var(--social-bg);
display: flex;
padding: 6px 12px;
align-items: center;
gap: 8px;
text-decoration: none;
transition: box-shadow 0.3s;
&:hover {
box-shadow: var(--shadow);
}
.button-icon {
height: 18px;
width: 18px;
}
}
@media (max-width: 1024px) {
margin-top: 20px;
flex-wrap: wrap;
justify-content: center;
li {
flex: 1 1 calc(50% - 8px);
}
a {
width: 100%;
justify-content: center;
box-sizing: border-box;
}
}
}
#spacer {
height: 88px;
border-top: 1px solid var(--border);
@media (max-width: 1024px) {
height: 48px;
}
}
.ticks {
position: relative;
width: 100%;
&::before,
&::after {
content: '';
position: absolute;
top: -4.5px;
border: 5px solid transparent;
}
&::before {
left: 0;
border-left-color: var(--border);
}
&::after {
right: 0;
border-right-color: var(--border);
}
}

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import { useState } from 'react'
import reactLogo from './assets/react.svg'
import viteLogo from './assets/vite.svg'
import heroImg from './assets/hero.png'
import './App.css'
function App() {
const [count, setCount] = useState(0)
return (
<>
<section id="center">
<div className="hero">
<img src={heroImg} className="base" width="170" height="179" alt="" />
<img src={reactLogo} className="framework" alt="React logo" />
<img src={viteLogo} className="vite" alt="Vite logo" />
</div>
<div>
<h1>Get started</h1>
<p>
Edit <code>src/App.jsx</code> and save to test <code>HMR</code>
</p>
</div>
<button
type="button"
className="counter"
onClick={() => setCount((count) => count + 1)}
>
Count is {count}
</button>
</section>
<div className="ticks"></div>
<section id="next-steps">
<div id="docs">
<svg className="icon" role="presentation" aria-hidden="true">
<use href="/icons.svg#documentation-icon"></use>
</svg>
<h2>Documentation</h2>
<p>Your questions, answered</p>
<ul>
<li>
<a href="https://vite.dev/" target="_blank">
<img className="logo" src={viteLogo} alt="" />
Explore Vite
</a>
</li>
<li>
<a href="https://react.dev/" target="_blank">
<img className="button-icon" src={reactLogo} alt="" />
Learn more
</a>
</li>
</ul>
</div>
<div id="social">
<svg className="icon" role="presentation" aria-hidden="true">
<use href="/icons.svg#social-icon"></use>
</svg>
<h2>Connect with us</h2>
<p>Join the Vite community</p>
<ul>
<li>
<a href="https://github.com/vitejs/vite" target="_blank">
<svg
className="button-icon"
role="presentation"
aria-hidden="true"
>
<use href="/icons.svg#github-icon"></use>
</svg>
GitHub
</a>
</li>
<li>
<a href="https://chat.vite.dev/" target="_blank">
<svg
className="button-icon"
role="presentation"
aria-hidden="true"
>
<use href="/icons.svg#discord-icon"></use>
</svg>
Discord
</a>
</li>
<li>
<a href="https://x.com/vite_js" target="_blank">
<svg
className="button-icon"
role="presentation"
aria-hidden="true"
>
<use href="/icons.svg#x-icon"></use>
</svg>
X.com
</a>
</li>
<li>
<a href="https://bsky.app/profile/vite.dev" target="_blank">
<svg
className="button-icon"
role="presentation"
aria-hidden="true"
>
<use href="/icons.svg#bluesky-icon"></use>
</svg>
Bluesky
</a>
</li>
</ul>
</div>
</section>
<div className="ticks"></div>
<section id="spacer"></section>
</>
)
}
export default App

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:root {
--text: #6b6375;
--text-h: #08060d;
--bg: #fff;
--border: #e5e4e7;
--code-bg: #f4f3ec;
--accent: #aa3bff;
--accent-bg: rgba(170, 59, 255, 0.1);
--accent-border: rgba(170, 59, 255, 0.5);
--social-bg: rgba(244, 243, 236, 0.5);
--shadow:
rgba(0, 0, 0, 0.1) 0 10px 15px -3px, rgba(0, 0, 0, 0.05) 0 4px 6px -2px;
--sans: system-ui, 'Segoe UI', Roboto, sans-serif;
--heading: system-ui, 'Segoe UI', Roboto, sans-serif;
--mono: ui-monospace, Consolas, monospace;
font: 18px/145% var(--sans);
letter-spacing: 0.18px;
color-scheme: light dark;
color: var(--text);
background: var(--bg);
font-synthesis: none;
text-rendering: optimizeLegibility;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
@media (max-width: 1024px) {
font-size: 16px;
}
}
@media (prefers-color-scheme: dark) {
:root {
--text: #9ca3af;
--text-h: #f3f4f6;
--bg: #16171d;
--border: #2e303a;
--code-bg: #1f2028;
--accent: #c084fc;
--accent-bg: rgba(192, 132, 252, 0.15);
--accent-border: rgba(192, 132, 252, 0.5);
--social-bg: rgba(47, 48, 58, 0.5);
--shadow:
rgba(0, 0, 0, 0.4) 0 10px 15px -3px, rgba(0, 0, 0, 0.25) 0 4px 6px -2px;
}
#social .button-icon {
filter: invert(1) brightness(2);
}
}
body {
margin: 0;
}
#root {
width: 1126px;
max-width: 100%;
margin: 0 auto;
text-align: center;
border-inline: 1px solid var(--border);
min-height: 100svh;
display: flex;
flex-direction: column;
box-sizing: border-box;
}
h1,
h2 {
font-family: var(--heading);
font-weight: 500;
color: var(--text-h);
}
h1 {
font-size: 56px;
letter-spacing: -1.68px;
margin: 32px 0;
@media (max-width: 1024px) {
font-size: 36px;
margin: 20px 0;
}
}
h2 {
font-size: 24px;
line-height: 118%;
letter-spacing: -0.24px;
margin: 0 0 8px;
@media (max-width: 1024px) {
font-size: 20px;
}
}
p {
margin: 0;
}
code,
.counter {
font-family: var(--mono);
display: inline-flex;
border-radius: 4px;
color: var(--text-h);
}
code {
font-size: 15px;
line-height: 135%;
padding: 4px 8px;
background: var(--code-bg);
}

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import { StrictMode } from 'react'
import { createRoot } from 'react-dom/client'
import './index.css'
import App from './App.jsx'
createRoot(document.getElementById('root')).render(
<StrictMode>
<App />
</StrictMode>,
)

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import { defineConfig } from 'vite'
import react, { reactCompilerPreset } from '@vitejs/plugin-react'
import babel from '@rolldown/plugin-babel'
// https://vite.dev/config/
export default defineConfig({
plugins: [
react(),
babel({ presets: [reactCompilerPreset()] })
],
})

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cs.css
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* {
user-select: none;
-webkit-tap-highlight-color: transparent;
}
body {
margin: 0;
min-height: 100vh;
background: radial-gradient(circle at 20% 30%, #03030f, #000000);
display: flex;
justify-content: center;
align-items: center;
font-family: 'Orbitron', 'Segoe UI', 'Courier New', monospace;
overflow: hidden;
}
.game-container {
background: #0a0c1a;
border-radius: 28px;
box-shadow: 0 20px 40px rgba(0, 0, 0, 0.6), inset 0 1px 1px rgba(255, 255, 255, 0.05);
padding: 12px;
border: 1px solid #2a3f6e;
}
canvas {
display: block;
margin: 0 auto;
border-radius: 20px;
box-shadow: 0 0 0 2px #1e2a3a, 0 10px 25px -5px black;
cursor: crosshair;
}
.info-panel {
margin-top: 16px;
display: flex;
flex-wrap: wrap;
gap: 14px;
justify-content: space-between;
background: rgba(8, 12, 25, 0.85);
backdrop-filter: blur(12px);
border-radius: 20px;
padding: 12px 20px;
border: 1px solid #2e4b7c;
color: #b7e4ff;
text-shadow: 0 0 3px #0a5f8a;
}
.stats {
display: flex;
gap: 28px;
flex-wrap: wrap;
font-weight: bold;
}
.stat {
background: #010314;
padding: 6px 14px;
border-radius: 40px;
border-left: 3px solid #3e8ed0;
font-size: 0.9rem;
}
.stat span {
color: #ffd966;
font-weight: bold;
font-size: 1.1rem;
}
button {
background: #162b40;
border: none;
color: #c0e4ff;
font-family: monospace;
font-weight: bold;
padding: 6px 18px;
border-radius: 60px;
font-size: 0.8rem;
cursor: pointer;
transition: 0.2s;
box-shadow: 0 2px 6px rgba(0, 0, 0, 0.4);
letter-spacing: 1px;
}
button:hover {
background: #2a577a;
transform: scale(0.96);
color: white;
box-shadow: 0 0 8px #3f95cf;
}
.action-group {
display: flex;
gap: 12px;
align-items: center;
}
.status-msg {
background: #000000aa;
border-radius: 20px;
padding: 5px 15px;
font-size: 0.75rem;
font-family: monospace;
max-width: 260px;
border-right: 2px solid #2e8bc0;
}
.system-info {
background: #03071cee;
border-radius: 16px;
padding: 8px 14px;
margin-top: 10px;
font-size: 0.7rem;
max-width: 380px;
border-left: 3px solid #ffaa55;
}
.system-info h4 {
margin: 0 0 5px 0;
font-size: 0.8rem;
color: #ffcc88;
}
.planet-list {
display: flex;
flex-wrap: wrap;
gap: 8px;
margin-top: 6px;
}
.planet-badge {
background: #1f2a44;
border-radius: 20px;
padding: 4px 12px;
font-size: 0.7rem;
cursor: pointer;
transition: 0.1s;
display: flex;
align-items: center;
gap: 6px;
}
.planet-badge:hover {
background: #3e5a8f;
transform: scale(1.02);
}
/* Панель настроек */
.settings-panel {
background: #05161fe6;
border-radius: 20px;
padding: 10px 16px;
margin-top: 10px;
display: flex;
flex-wrap: wrap;
gap: 20px;
align-items: center;
font-size: 0.7rem;
border: 1px solid #2e6b8f;
}
.setting-item {
display: flex;
align-items: center;
gap: 12px;
background: #02101a;
padding: 4px 12px;
border-radius: 40px;
}
.setting-item label {
font-weight: bold;
color: #aae0ff;
}
input[type="range"] {
width: 140px;
background: #1f4a6e;
height: 3px;
border-radius: 5px;
}
.setting-value {
background: black;
padding: 2px 8px;
border-radius: 20px;
min-width: 40px;
text-align: center;
font-family: monospace;
}
.small-btn {
background: #2f5f7a;
padding: 2px 10px;
font-size: 0.7rem;
}

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<!DOCTYPE html>
<html lang="ru">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
<title>Галактическая Империя — настраиваемая скорость и ми111р</title>
</head>
<body>
<div>
<div class="game-container">
<canvas id="gameCanvas" width="1100" height="650" style="width:1100px;height:650px;"></canvas>
<div class="info-panel">
<div class="stats">
<div class="stat">🛸 КОРАБЛЬ: <span id="shipStatus">НА ОРБИТЕ</span></div>
<div class="stat">СКОРОСТЬ: <span id="speedVal">0</span> AU/s</div>
<div class="stat">💎 МЕТАЛЛ: <span id="metalCount">0</span> / <span id="metalCap"></span></div>
<div class="stat">🌫 ГАЗ: <span id="gasCount">0</span> / <span id="gasCap"></span></div>
<div class="stat">🔮 КРИСТАЛЛ: <span id="crystalCount">0</span> / <span id="crystalCap"></span>
</div>
</div>
<div class="action-group">
<button id="enterSystemBtn" style="background:#1f5940;">🚀 ВОЙТИ В СИСТЕМУ</button>
<button id="exitToGalaxyBtn" style="background:#2f4f6f;">🌌 ВЫЙТИ В ГАЛАКТИКУ</button>
<button id="mineBtn" style="background:#3a2a1f;">⛏ ДОБЫЧА</button>
</div>
<div class="status-msg" id="gameMsg">
▶ Кликните на систему, затем на планету в панели
</div>
</div>
<div id="systemInfoPanel" class="system-info" style="display: none;">
<h4 id="infoSysName">Система</h4>
<div id="planetListContainer" class="planet-list"></div>
<div style="margin-top: 6px; font-size:0.65rem;">✨ клик по планете — мгновенный телепорт на орбиту</div>
</div>
<div class="settings-panel">
<div class="setting-item">
<label>⚡Макс.скорость</label>
<input type="range" id="speedSlider" min="200" max="1200" step="10" value="520">
<span id="speedValue" class="setting-value">520</span>
</div>
<div class="setting-item">
<label>📦Вместимость</label>
<input type="range" id="capacitySlider" min="100" max="2000" step="50" value="800">
<span id="capacityValue" class="setting-value">800</span>
</div>
<div class="setting-item">
<label>🪐Кол-во систем</label>
<input type="range" id="systemsCountSlider" min="5" max="18" step="1" value="10">
<span id="systemsCountValue" class="setting-value">10</span>
<button id="regenerateWorldBtn" class="small-btn">🌍 Обновить мир</button>
</div>
<div class="setting-item">
<label>🌍Планет в системе</label>
<input type="range" id="planetCountSlider" min="2" max="8" step="1" value="4">
<span id="planetCountValue" class="setting-value">4</span>
<button id="updatePlanetsBtn" class="small-btn">🔄 Обновить планеты</button>
</div>
</div>
</div>
</div>
<script src="n.ts"></script>
</body>
</html>

836
n.ts
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<script>
(function () {
const canvas = document.getElementById('gameCanvas');
const ctx = canvas.getContext('2d');
let HEX_SIZE = 58;
function hexToPixel(q, r) {
const x = HEX_SIZE * (Math.sqrt(3) * q + Math.sqrt(3) / 2 * r);
const y = HEX_SIZE * (3 / 2 * r);
return { x, y };
}
// Глобальные переменные для генерации мира
let systems = [];
let axialCoords = []; // будет заполняться динамически
let selectedSystem = null;
let camera = { offsetX: 0, offsetY: 0, zoom: 1.0 };
// Параметры игры
let maxShipSpeed = 520;
let cargoCapacity = 800;
let gameState = {
view: "galaxy",
currentSystemId: null,
targetSystemId: null,
targetPlanet: null,
pendingAutoEnter: false,
ship: {
posX: 0, posY: 0,
velX: 0, velY: 0,
maxSpeed: maxShipSpeed,
accel: 680,
drag: 1.15,
radius: 9
},
inventory: { metal: 0, gas: 0, crystal: 0 },
messages: []
};
// Функция генерации планет
function generatePlanetsForSystem(sysName, targetCount = null) {
const templates = [
{ name: "Вулкания", type: "металлическая", resource: "metal", baseYield: 12, icon: "💎" },
{ name: "Акварис", type: "океаническая", resource: "gas", baseYield: 8, icon: "🌫" },
{ name: "Кристаллис", type: "ледяная", resource: "crystal", baseYield: 10, icon: "🔮" },
{ name: "Терра Нова", type: "землеподобная", resource: "metal", baseYield: 15, icon: "💎" },
{ name: "Газовая бухта", type: "газовый гигант", resource: "gas", baseYield: 20, icon: "🌫" },
{ name: "Кремниевый пояс", type: "астероидное поле", resource: "crystal", baseYield: 9, icon: "🔮" },
{ name: "Инферно", type: "раскалённая", resource: "metal", baseYield: 11, icon: "💎" },
{ name: "Эфир", type: "туманность", resource: "crystal", baseYield: 14, icon: "🔮" }
];
let planetsCount = targetCount !== null ? targetCount : (3 + Math.floor(Math.random() * 4));
let shuffled = [...templates];
for (let i = shuffled.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[shuffled[i], shuffled[j]] = [shuffled[j], shuffled[i]];
}
let planets = [];
for (let i = 0; i < planetsCount; i++) {
let tpl = shuffled[i % shuffled.length];
let orbitRadius = 70 + i * 40 + Math.random() * 20;
let angle = (i * 97) % 360;
planets.push({
id: `${sysName}_p${i}`,
name: tpl.name + " " + (i + 1),
type: tpl.type,
resource: tpl.resource,
yield: tpl.baseYield + Math.floor(Math.random() * 7),
orbitRadius: orbitRadius,
angle: angle,
icon: tpl.icon,
posX: 0, posY: 0
});
}
return planets;
}
// Генерация гексагональной сетки с заданным числом систем
function generateHexGrid(systemsCount) {
// Генерируем координаты по спирали или просто кольцами. Используем простой метод: создаём список осевых координат вокруг центра.
let coords = [{ q: 0, r: 0, name: "SOL PRIME" }];
let names = ["ORIONIS", "SIRIUS", "ANTARES", "RIGEL", "VEGA", "ALTAIR", "THUBAN", "POLARIS", "BETELGEUSE", "CENTAURI", "DRACO", "LYRA", "AQUILA", "CYGNUS", "ANDROMEDA"];
let ring = 1;
while (coords.length < systemsCount) {
for (let i = -ring; i <= ring; i++) {
for (let j = -ring; j <= ring; j++) {
let k = -i - j;
if (Math.max(Math.abs(i), Math.abs(j), Math.abs(k)) === ring) {
if (coords.length < systemsCount && !coords.some(c => c.q === i && c.r === j)) {
let idx = coords.length % names.length;
coords.push({ q: i, r: j, name: names[idx] + (ring) });
}
}
}
}
ring++;
}
return coords;
}
// Построение систем (полная перегенерация)
function rebuildWorld(systemsCount, planetsPerSystem = null) {
axialCoords = generateHexGrid(systemsCount);
let newSystems = [];
for (let idx = 0; idx < axialCoords.length; idx++) {
let a = axialCoords[idx];
let pixel = hexToPixel(a.q, a.r);
let systemId = `sys_${idx}`;
let planets = generatePlanetsForSystem(a.name, planetsPerSystem);
newSystems.push({
id: systemId,
name: a.name,
q: a.q,
r: a.r,
x: pixel.x + canvas.width / 2,
y: pixel.y + canvas.height / 2,
planets: planets,
visited: false
});
}
// Вычисляем соседей
for (let sys of newSystems) {
sys.neighbors = [];
for (let other of newSystems) {
if (sys.id === other.id) continue;
let dq = Math.abs(sys.q - other.q);
let dr = Math.abs(sys.r - other.r);
let ds = Math.abs((sys.q + sys.r) - (other.q + other.r));
let dist = Math.max(dq, dr, ds);
if (dist === 1) sys.neighbors.push(other.id);
}
}
systems = newSystems;
// Если текущая система не существует, выбираем первую
if (!systems.find(s => s.id === gameState.currentSystemId)) {
gameState.currentSystemId = systems[0].id;
gameState.ship.posX = systems[0].x;
gameState.ship.posY = systems[0].y;
} else {
let curSys = systems.find(s => s.id === gameState.currentSystemId);
if (curSys) {
gameState.ship.posX = curSys.x;
gameState.ship.posY = curSys.y;
}
}
gameState.targetSystemId = null;
gameState.targetPlanet = null;
if (gameState.view === "system") gameState.view = "galaxy";
selectedSystem = null;
updateSystemInfoPanel();
addMessage(`🌌 Вселенная обновлена: ${systems.length} систем, настройки планет применены.`);
updateUIStats();
}
// Обновить планеты в выбранной системе (или текущей)
function updatePlanetsInSelectedSystem(planetCount) {
let targetSys = selectedSystem;
if (!targetSys && gameState.view === "system") targetSys = getCurrentSystem();
if (!targetSys) {
addMessage("Сначала выберите систему (кликните на карте)", true);
return;
}
let newPlanets = generatePlanetsForSystem(targetSys.name, planetCount);
targetSys.planets = newPlanets;
if (gameState.view === "system" && gameState.currentSystemId === targetSys.id) {
// Если мы внутри этой системы — телепортируем корабль в центр, чтобы избежать конфликтов
gameState.ship.posX = 0;
gameState.ship.posY = 0;
gameState.ship.velX = 0;
gameState.ship.velY = 0;
gameState.targetPlanet = null;
}
updateSystemInfoPanel(); // обновить отображение в панели
addMessage(`🪐 Планеты системы ${targetSys.name} обновлены (${newPlanets.length} шт.)`);
}
// Ограничение по вместимости
function applyCapacityLimit() {
if (gameState.inventory.metal > cargoCapacity) gameState.inventory.metal = cargoCapacity;
if (gameState.inventory.gas > cargoCapacity) gameState.inventory.gas = cargoCapacity;
if (gameState.inventory.crystal > cargoCapacity) gameState.inventory.crystal = cargoCapacity;
document.getElementById('metalCap').innerText = cargoCapacity;
document.getElementById('gasCap').innerText = cargoCapacity;
document.getElementById('crystalCap').innerText = cargoCapacity;
}
function addMessage(msg, isError = false) {
gameState.messages.unshift(msg);
if (gameState.messages.length > 3) gameState.messages.pop();
let msgDiv = document.getElementById('gameMsg');
msgDiv.innerHTML = `🛸 ${msg}`;
if (isError) msgDiv.style.borderRightColor = "#ff8866";
else msgDiv.style.borderRightColor = "#2e8bc0";
setTimeout(() => {
if (document.getElementById('gameMsg').innerHTML === `🛸 ${msg}`)
msgDiv.style.borderRightColor = "#2e8bc0";
}, 2000);
}
function updateUIStats() {
document.getElementById('metalCount').innerText = gameState.inventory.metal;
document.getElementById('gasCount').innerText = gameState.inventory.gas;
document.getElementById('crystalCount').innerText = gameState.inventory.crystal;
let spd = Math.hypot(gameState.ship.velX, gameState.ship.velY);
document.getElementById('speedVal').innerText = spd.toFixed(1);
let statusText = "В ГАЛАКТИКЕ";
if (gameState.view === "system") statusText = `В СИСТЕМЕ ${getCurrentSystem().name}`;
if (gameState.targetSystemId) statusText = "ПЕРЕЛЁТ ...";
if (gameState.targetPlanet) statusText = "К ПЛАНЕТЕ";
document.getElementById('shipStatus').innerHTML = statusText;
applyCapacityLimit();
}
function getCurrentSystem() {
return systems.find(s => s.id === gameState.currentSystemId);
}
function updatePlanetPositions(system) {
if (!system) return;
let now = Date.now() / 1000;
for (let p of system.planets) {
let ang = (p.angle + now * 0.45) % 360;
let rad = p.orbitRadius;
p.posX = Math.cos(ang * Math.PI / 180) * rad;
p.posY = Math.sin(ang * Math.PI / 180) * rad;
}
}
const DOCK_DIST = 22;
const DOCK_ZONE = 40;
function handleSmoothDocking(deltaSec) {
if (gameState.view !== "system") return;
let sys = getCurrentSystem();
if (!sys) return;
for (let planet of sys.planets) {
let dx = planet.posX - gameState.ship.posX;
let dy = planet.posY - gameState.ship.posY;
let dist = Math.hypot(dx, dy);
if (dist < DOCK_ZONE) {
let angle = Math.atan2(dy, dx);
let targetX = planet.posX - Math.cos(angle) * DOCK_DIST;
let targetY = planet.posY - Math.sin(angle) * DOCK_DIST;
let toTargetX = targetX - gameState.ship.posX;
let toTargetY = targetY - gameState.ship.posY;
let force = 4.5 * deltaSec;
if (force > 0.8) force = 0.8;
gameState.ship.velX += toTargetX * force;
gameState.ship.velY += toTargetY * force;
let distToTarget = Math.hypot(toTargetX, toTargetY);
if (distToTarget < 3) {
gameState.ship.velX *= 0.95;
gameState.ship.velY *= 0.95;
}
}
}
}
function updatePhysics(deltaSec) {
if (deltaSec > 0.033) deltaSec = 0.033;
const ship = gameState.ship;
let targetX = null, targetY = null;
let isMoving = false;
if (gameState.view === "system") {
let sys = getCurrentSystem();
if (sys) updatePlanetPositions(sys);
handleSmoothDocking(deltaSec);
}
if (gameState.view === "galaxy" && gameState.targetSystemId) {
let targetSys = systems.find(s => s.id === gameState.targetSystemId);
if (targetSys) {
targetX = targetSys.x;
targetY = targetSys.y;
isMoving = true;
let dx = targetX - ship.posX;
let dy = targetY - ship.posY;
let dist = Math.hypot(dx, dy);
if (dist < 15) {
ship.posX = targetSys.x;
ship.posY = targetSys.y;
ship.velX = 0;
ship.velY = 0;
gameState.currentSystemId = targetSys.id;
gameState.targetSystemId = null;
addMessage(`✧ Прибыли в систему ${targetSys.name}`);
targetSys.visited = true;
if (gameState.pendingAutoEnter) {
gameState.pendingAutoEnter = false;
gameState.view = "system";
gameState.targetPlanet = null;
gameState.ship.posX = 0;
gameState.ship.posY = 0;
gameState.ship.velX = 0;
gameState.ship.velY = 0;
addMessage(`✨ Погружение в систему ${targetSys.name}.`);
}
updateUIStats();
isMoving = false;
}
} else {
gameState.targetSystemId = null;
}
}
else if (gameState.view === "system" && gameState.targetPlanet) {
let sys = getCurrentSystem();
if (sys && gameState.targetPlanet) {
let freshPlanet = sys.planets.find(p => p.id === gameState.targetPlanet.id);
if (freshPlanet) {
gameState.targetPlanet = freshPlanet;
targetX = freshPlanet.posX;
targetY = freshPlanet.posY;
isMoving = true;
let dx = targetX - ship.posX;
let dy = targetY - ship.posY;
let dist = Math.hypot(dx, dy);
if (dist < DOCK_DIST + 5) {
let angle = Math.atan2(dy, dx);
let finalX = freshPlanet.posX - Math.cos(angle) * DOCK_DIST;
let finalY = freshPlanet.posY - Math.sin(angle) * DOCK_DIST;
ship.posX = finalX;
ship.posY = finalY;
ship.velX = 0;
ship.velY = 0;
addMessage(`🔻 Корабль на орбите ${freshPlanet.name}`);
gameState.targetPlanet = null;
isMoving = false;
}
} else {
gameState.targetPlanet = null;
}
} else {
gameState.targetPlanet = null;
}
}
if (isMoving && targetX !== null && targetY !== null) {
let dx = targetX - ship.posX;
let dy = targetY - ship.posY;
let dist = Math.hypot(dx, dy);
if (dist > 0.5) {
let dirX = dx / dist;
let dirY = dy / dist;
let thrust = gameState.ship.accel * deltaSec;
ship.velX += dirX * thrust;
ship.velY += dirY * thrust;
}
let spd = Math.hypot(ship.velX, ship.velY);
if (spd > gameState.ship.maxSpeed) {
ship.velX = (ship.velX / spd) * gameState.ship.maxSpeed;
ship.velY = (ship.velY / spd) * gameState.ship.maxSpeed;
}
}
let dragForce = 1 - (gameState.ship.drag * deltaSec);
if (dragForce < 0) dragForce = 0;
ship.velX *= dragForce;
ship.velY *= dragForce;
ship.posX += ship.velX * deltaSec;
ship.posY += ship.velY * deltaSec;
if (gameState.view === "galaxy") {
ship.posX = Math.min(Math.max(ship.posX, -400), canvas.width + 400);
ship.posY = Math.min(Math.max(ship.posY, -300), canvas.height + 300);
}
if (gameState.view === "system") {
let limit = 950;
ship.posX = Math.min(Math.max(ship.posX, -limit), limit);
ship.posY = Math.min(Math.max(ship.posY, -limit), limit);
}
updateUIStats();
}
function teleportToPlanet(system, planet) {
if (gameState.currentSystemId !== system.id && gameState.targetSystemId !== system.id) {
gameState.ship.posX = system.x;
gameState.ship.posY = system.y;
gameState.currentSystemId = system.id;
gameState.targetSystemId = null;
addMessage(`📡 Гиперпрыжок в систему ${system.name}`);
}
if (gameState.view !== "system") {
gameState.view = "system";
gameState.targetPlanet = null;
gameState.pendingAutoEnter = false;
addMessage(`✨ Вход в систему ${system.name}`);
}
updatePlanetPositions(system);
let angleToPlanet = Math.atan2(planet.posY, planet.posX);
let orbitX = planet.posX - Math.cos(angleToPlanet) * DOCK_DIST;
let orbitY = planet.posY - Math.sin(angleToPlanet) * DOCK_DIST;
gameState.ship.posX = orbitX;
gameState.ship.posY = orbitY;
gameState.ship.velX = 0;
gameState.ship.velY = 0;
gameState.targetPlanet = null;
addMessage(`🪐 Телепорт на орбиту ${planet.name} (${planet.type})`);
updateUIStats();
}
function updateSystemInfoPanel() {
const panel = document.getElementById('systemInfoPanel');
if (gameState.view !== "galaxy" || !selectedSystem) {
panel.style.display = 'none';
return;
}
panel.style.display = 'block';
document.getElementById('infoSysName').innerHTML = `🌟 ${selectedSystem.name}`;
const container = document.getElementById('planetListContainer');
container.innerHTML = '';
for (let planet of selectedSystem.planets) {
const badge = document.createElement('div');
badge.className = 'planet-badge';
let resourceIcon = "";
if (planet.resource === 'metal') resourceIcon = "💎";
else if (planet.resource === 'gas') resourceIcon = "🌫";
else resourceIcon = "🔮";
badge.innerHTML = `${resourceIcon} ${planet.name} (${planet.type}) +${planet.yield}`;
badge.addEventListener('click', (e) => {
e.stopPropagation();
teleportToPlanet(selectedSystem, planet);
});
container.appendChild(badge);
}
}
function getMouseCanvasCoords(e) {
const rect = canvas.getBoundingClientRect();
const scaleX = canvas.width / rect.width;
const scaleY = canvas.height / rect.height;
let mouseX = (e.clientX - rect.left) * scaleX;
let mouseY = (e.clientY - rect.top) * scaleY;
if (gameState.view === "galaxy") {
let worldX = (mouseX - camera.offsetX) / camera.zoom;
let worldY = (mouseY - camera.offsetY) / camera.zoom;
return { worldX, worldY, mouseX, mouseY };
} else {
return { worldX: mouseX, worldY: mouseY, mouseX, mouseY };
}
}
function findSystemAt(worldX, worldY) {
for (let sys of systems) {
let dx = sys.x - worldX;
let dy = sys.y - worldY;
let dist = Math.hypot(dx, dy);
if (dist < HEX_SIZE * 0.85) return sys;
}
return null;
}
function handleGalaxyClick(e) {
let { worldX, worldY } = getMouseCanvasCoords(e);
let system = findSystemAt(worldX, worldY);
if (system) {
selectedSystem = system;
updateSystemInfoPanel();
addMessage(`🔍 Выбрана система ${system.name}. В панели планеты — кликните для телепорта.`);
} else {
selectedSystem = null;
updateSystemInfoPanel();
}
}
function handleSystemClick(e) {
const rect = canvas.getBoundingClientRect();
const scaleX = canvas.width / rect.width;
const scaleY = canvas.height / rect.height;
let mouseCanvasX = (e.clientX - rect.left) * scaleX;
let mouseCanvasY = (e.clientY - rect.top) * scaleY;
let sys = getCurrentSystem();
if (!sys) return;
updatePlanetPositions(sys);
for (let planet of sys.planets) {
let screenX = canvas.width / 2 + planet.posX;
let screenY = canvas.height / 2 + planet.posY;
let dx = mouseCanvasX - screenX;
let dy = mouseCanvasY - screenY;
if (Math.hypot(dx, dy) < 28) {
if (gameState.targetPlanet === planet) {
addMessage(`Уже направляемся к ${planet.name}`);
return;
}
gameState.targetPlanet = planet;
gameState.ship.velX = 0;
gameState.ship.velY = 0;
addMessage(`🪐 Курс на ${planet.name}`);
return;
}
}
}
function tryMine() {
if (gameState.view !== "system") {
addMessage("❌ Добыча доступна только внутри системы!", true);
return;
}
let sys = getCurrentSystem();
if (!sys) return;
let ship = gameState.ship;
let closePlanet = null;
for (let p of sys.planets) {
let dx = ship.posX - p.posX;
let dy = ship.posY - p.posY;
let dist = Math.hypot(dx, dy);
if (dist < 40) {
closePlanet = p;
break;
}
}
if (!closePlanet) {
addMessage("🌍 Нет планеты в зоне добычи. Используйте телепорт из панели или подлетите.", true);
return;
}
let yieldAmount = closePlanet.yield + Math.floor(Math.random() * 8);
let resource = closePlanet.resource;
let newVal = gameState.inventory[resource] + yieldAmount;
if (newVal > cargoCapacity) newVal = cargoCapacity;
gameState.inventory[resource] = newVal;
addMessage(`⛏ Добыто ${yieldAmount} ${resource === 'metal' ? 'металла' : (resource === 'gas' ? 'газа' : 'кристаллов')} с ${closePlanet.name}`);
updateUIStats();
}
function enterSystemWithAutoFlight() {
if (gameState.view !== "galaxy") {
addMessage("Вы уже внутри системы", true);
return;
}
let targetSys = selectedSystem;
if (!targetSys) {
addMessage("Кликните на систему, чтобы выбрать.", true);
return;
}
if (gameState.targetSystemId === targetSys.id) {
addMessage(`Перелёт к ${targetSys.name} уже идёт.`);
gameState.pendingAutoEnter = true;
return;
}
let distToSys = Math.hypot(gameState.ship.posX - targetSys.x, gameState.ship.posY - targetSys.y);
if (gameState.currentSystemId === targetSys.id || distToSys < 20) {
gameState.view = "system";
gameState.targetPlanet = null;
gameState.targetSystemId = null;
gameState.ship.posX = 0;
gameState.ship.posY = 0;
gameState.ship.velX = 0;
gameState.ship.velY = 0;
addMessage(`✨ Погружение в ${targetSys.name}`);
updateUIStats();
return;
}
gameState.targetSystemId = targetSys.id;
gameState.pendingAutoEnter = true;
addMessage(`🚀 Курс на ${targetSys.name}, после прибытия вход авто.`);
}
function exitToGalaxy() {
if (gameState.view !== "system") {
addMessage("Уже в галактике", true);
return;
}
let currentSys = getCurrentSystem();
if (currentSys) {
gameState.view = "galaxy";
gameState.targetPlanet = null;
gameState.targetSystemId = null;
gameState.pendingAutoEnter = false;
gameState.ship.posX = currentSys.x;
gameState.ship.posY = currentSys.y;
gameState.ship.velX = 0;
gameState.ship.velY = 0;
addMessage(`🌌 Выход к системе ${currentSys.name}`);
updateUIStats();
selectedSystem = currentSys;
updateSystemInfoPanel();
}
}
// Настройки UI
const speedSlider = document.getElementById('speedSlider');
const speedValue = document.getElementById('speedValue');
const capacitySlider = document.getElementById('capacitySlider');
const capacityValue = document.getElementById('capacityValue');
const systemsCountSlider = document.getElementById('systemsCountSlider');
const systemsCountValue = document.getElementById('systemsCountValue');
const planetCountSlider = document.getElementById('planetCountSlider');
const planetCountValue = document.getElementById('planetCountValue');
const regenerateWorldBtn = document.getElementById('regenerateWorldBtn');
const updatePlanetsBtn = document.getElementById('updatePlanetsBtn');
speedSlider.addEventListener('input', () => {
maxShipSpeed = parseInt(speedSlider.value);
speedValue.innerText = maxShipSpeed;
gameState.ship.maxSpeed = maxShipSpeed;
addMessage(`Максимальная скорость изменена на ${maxShipSpeed}`);
});
capacitySlider.addEventListener('input', () => {
cargoCapacity = parseInt(capacitySlider.value);
capacityValue.innerText = cargoCapacity;
applyCapacityLimit();
addMessage(`Вместимость хранилища: ${cargoCapacity}`);
});
systemsCountSlider.addEventListener('input', () => {
systemsCountValue.innerText = systemsCountSlider.value;
});
planetCountSlider.addEventListener('input', () => {
planetCountValue.innerText = planetCountSlider.value;
});
regenerateWorldBtn.addEventListener('click', () => {
let newCount = parseInt(systemsCountSlider.value);
let planetsCount = parseInt(planetCountSlider.value);
rebuildWorld(newCount, planetsCount);
});
updatePlanetsBtn.addEventListener('click', () => {
let planetsCount = parseInt(planetCountSlider.value);
updatePlanetsInSelectedSystem(planetsCount);
});
// Инициализация мира
function initWorld() {
let sysCount = parseInt(systemsCountSlider.value);
let planetsPer = parseInt(planetCountSlider.value);
axialCoords = generateHexGrid(sysCount);
rebuildWorld(sysCount, planetsPer);
}
// Отрисовка
function drawGalaxy() {
ctx.save();
ctx.translate(camera.offsetX, camera.offsetY);
ctx.scale(camera.zoom, camera.zoom);
ctx.fillStyle = "#010008";
ctx.fillRect(-camera.offsetX / camera.zoom, -camera.offsetY / camera.zoom, canvas.width / camera.zoom, canvas.height / camera.zoom);
for (let i = 0; i < 800; i++) {
ctx.fillStyle = `rgba(255,240,200,${Math.random() * 0.6 + 0.2})`;
ctx.beginPath();
ctx.arc((i * 131) % canvas.width - camera.offsetX / camera.zoom, (i * 253) % canvas.height - camera.offsetY / camera.zoom, 1 + Math.random() * 2, 0, Math.PI * 2);
ctx.fill();
}
for (let sys of systems) {
for (let nId of sys.neighbors) {
let neigh = systems.find(s => s.id === nId);
if (neigh && sys.id < neigh.id) {
ctx.beginPath();
ctx.moveTo(sys.x, sys.y);
ctx.lineTo(neigh.x, neigh.y);
ctx.strokeStyle = "#4f7fbf";
ctx.lineWidth = 2.5;
ctx.stroke();
}
}
}
for (let sys of systems) {
let angles = [];
for (let i = 0; i < 6; i++) {
let ang = i * Math.PI * 2 / 6 - Math.PI / 6;
let x = sys.x + Math.cos(ang) * HEX_SIZE;
let y = sys.y + Math.sin(ang) * HEX_SIZE;
angles.push({ x, y });
}
ctx.beginPath();
ctx.moveTo(angles[0].x, angles[0].y);
for (let i = 1; i < 6; i++) ctx.lineTo(angles[i].x, angles[i].y);
ctx.closePath();
ctx.fillStyle = "#071a2be6";
ctx.fill();
ctx.strokeStyle = "#3e7bb3";
ctx.lineWidth = 1.8;
ctx.stroke();
let gradient = ctx.createRadialGradient(sys.x - 4, sys.y - 4, 5, sys.x, sys.y, 20);
gradient.addColorStop(0, '#ffdd88');
gradient.addColorStop(1, '#aa7733');
ctx.fillStyle = gradient;
ctx.beginPath();
ctx.arc(sys.x, sys.y, 13, 0, 2 * Math.PI);
ctx.fill();
ctx.fillStyle = "white";
ctx.font = `bold ${14}px "Orbitron"`;
ctx.shadowBlur = 4;
ctx.fillText(sys.name, sys.x - 28, sys.y - 15);
ctx.fillStyle = "#bbddff";
ctx.font = `10px monospace`;
ctx.fillText(`🪐${sys.planets.length}`, sys.x + 10, sys.y - 8);
if (selectedSystem && selectedSystem.id === sys.id) {
ctx.beginPath();
ctx.arc(sys.x, sys.y, HEX_SIZE * 0.9, 0, 2 * Math.PI);
ctx.strokeStyle = "#ffcc44";
ctx.lineWidth = 3;
ctx.setLineDash([6, 8]);
ctx.stroke();
ctx.setLineDash([]);
}
}
ctx.shadowBlur = 6;
ctx.beginPath();
ctx.arc(gameState.ship.posX, gameState.ship.posY, 9, 0, 2 * Math.PI);
ctx.fillStyle = "#6fcbff";
ctx.fill();
ctx.fillStyle = "white";
ctx.beginPath();
ctx.moveTo(gameState.ship.posX + 12, gameState.ship.posY);
ctx.lineTo(gameState.ship.posX + 18, gameState.ship.posY - 4);
ctx.lineTo(gameState.ship.posX + 18, gameState.ship.posY + 4);
ctx.fill();
ctx.fillStyle = "#c8ffff";
ctx.font = "bold 12px monospace";
ctx.fillText("⚡", gameState.ship.posX - 4, gameState.ship.posY - 4);
ctx.restore();
}
function drawSystemView() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
let sys = getCurrentSystem();
if (!sys) return;
updatePlanetPositions(sys);
ctx.fillStyle = "#030318";
ctx.fillRect(0, 0, canvas.width, canvas.height);
for (let i = 0; i < 300; i++) {
ctx.fillStyle = `rgba(255,210,150,0.5)`;
ctx.beginPath();
ctx.arc((i * 97) % canvas.width, (i * 353) % canvas.height, 1.2, 0, Math.PI * 2);
ctx.fill();
}
let grad = ctx.createRadialGradient(canvas.width / 2 - 20, canvas.height / 2 - 20, 10, canvas.width / 2, canvas.height / 2, 70);
grad.addColorStop(0, '#ffaa55');
grad.addColorStop(1, '#cc4400');
ctx.fillStyle = grad;
ctx.beginPath();
ctx.arc(canvas.width / 2, canvas.height / 2, 45, 0, 2 * Math.PI);
ctx.fill();
for (let p of sys.planets) {
let x = canvas.width / 2 + p.posX;
let y = canvas.height / 2 + p.posY;
ctx.beginPath();
ctx.arc(x, y, 14, 0, 2 * Math.PI);
ctx.fillStyle = p.resource === 'metal' ? "#a07a4a" : (p.resource === 'gas' ? "#7fbbbb" : "#c9a0dc");
ctx.fill();
ctx.fillStyle = "#eef4ff";
ctx.font = "10px monospace";
ctx.fillText(p.name, x - 18, y - 12);
ctx.fillStyle = "#ddddaa";
ctx.fillText(`${p.type.substring(0, 3)}`, x - 10, y + 18);
if (gameState.targetPlanet && gameState.targetPlanet.id === p.id) {
ctx.beginPath();
ctx.arc(x, y, 22, 0, 2 * Math.PI);
ctx.strokeStyle = "#ffaa44";
ctx.lineWidth = 2.5;
ctx.setLineDash([4, 6]);
ctx.stroke();
ctx.setLineDash([]);
}
}
let shipX = canvas.width / 2 + gameState.ship.posX;
let shipY = canvas.height / 2 + gameState.ship.posY;
ctx.beginPath();
ctx.arc(shipX, shipY, 10, 0, 2 * Math.PI);
ctx.fillStyle = "#4ad4ff";
ctx.fill();
ctx.fillStyle = "white";
ctx.beginPath();
ctx.moveTo(shipX + 14, shipY);
ctx.lineTo(shipX + 22, shipY - 5);
ctx.lineTo(shipX + 22, shipY + 5);
ctx.fill();
if (gameState.targetPlanet) {
ctx.beginPath();
ctx.moveTo(shipX, shipY);
let tarX = canvas.width / 2 + gameState.targetPlanet.posX;
let tarY = canvas.height / 2 + gameState.targetPlanet.posY;
ctx.lineTo(tarX, tarY);
ctx.strokeStyle = "#ffaa66";
ctx.setLineDash([8, 6]);
ctx.stroke();
ctx.setLineDash([]);
}
ctx.font = "11px monospace";
ctx.fillStyle = "#bbddff";
ctx.fillText("Клик по планете — полёт. Панель в галактике — телепорт", 20, 40);
}
let lastTime = performance.now();
function animate() {
let now = performance.now();
let delta = Math.min(0.033, (now - lastTime) / 1000);
if (delta > 0.001) updatePhysics(delta);
lastTime = now;
if (gameState.view === "galaxy") {
let targetOffsetX = canvas.width / 2 - gameState.ship.posX * camera.zoom;
let targetOffsetY = canvas.height / 2 - gameState.ship.posY * camera.zoom;
camera.offsetX = targetOffsetX;
camera.offsetY = targetOffsetY;
drawGalaxy();
} else {
drawSystemView();
}
requestAnimationFrame(animate);
}
function init() {
initWorld();
document.getElementById('enterSystemBtn').addEventListener('click', enterSystemWithAutoFlight);
document.getElementById('exitToGalaxyBtn').addEventListener('click', exitToGalaxy);
document.getElementById('mineBtn').addEventListener('click', tryMine);
canvas.addEventListener('click', (e) => {
if (gameState.view === "galaxy") handleGalaxyClick(e);
else if (gameState.view === "system") handleSystemClick(e);
});
canvas.addEventListener('wheel', (e) => {
if (gameState.view !== "galaxy") return;
e.preventDefault();
let delta = e.deltaY > 0 ? 0.9 : 1.1;
let newZoom = camera.zoom * delta;
newZoom = Math.min(Math.max(newZoom, 0.5), 2.2);
camera.zoom = newZoom;
});
canvas.addEventListener('dblclick', (e) => {
if (gameState.view !== "galaxy") return;
let { worldX, worldY } = getMouseCanvasCoords(e);
let sys = findSystemAt(worldX, worldY);
if (sys) {
selectedSystem = sys;
updateSystemInfoPanel();
enterSystemWithAutoFlight();
}
});
updateUIStats();
addMessage("Добро пожаловать! Настройте скорость и мир под себя.");
animate();
}
init();
})();
</script>

34
package-lock.json generated Normal file
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{
"name": "space_sim",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"dependencies": {
"node": "^21.7.3"
}
},
"node_modules/node": {
"version": "21.7.3",
"resolved": "https://registry.npmjs.org/node/-/node-21.7.3.tgz",
"integrity": "sha512-ouAXROl1nmh9mAZvejCfOnBp7CnRk14CCuBjZSIyDjv3da78m0nImWYlDRrPcgikBl2LHvvYq5BvDWfpfHoMtQ==",
"hasInstallScript": true,
"license": "ISC",
"dependencies": {
"node-bin-setup": "^1.0.0"
},
"bin": {
"node": "bin/node"
},
"engines": {
"npm": ">=5.0.0"
}
},
"node_modules/node-bin-setup": {
"version": "1.1.4",
"resolved": "https://registry.npmjs.org/node-bin-setup/-/node-bin-setup-1.1.4.tgz",
"integrity": "sha512-vWNHOne0ZUavArqPP5LJta50+S8R261Fr5SvGul37HbEDcowvLjwdvd0ZeSr0r2lTSrPxl6okq9QUw8BFGiAxA==",
"license": "ISC"
}
}
}

5
package.json Normal file
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{
"dependencies": {
"node": "^21.7.3"
}
}